Bachelor's Degree

Design and Digital Art for Video Games

INFO

Hexagon RedOFFICIAL UNIVERSITY DEGREE
Hexagon Red4 years / 240 ECTS
Hexagon RedSTARTS: September 2025
Hexagon RedLanguage: Spanish
Hexagon RedMADRID CAMPUS / ON-SITE Presencial

Become the best digital video game artist by studying with the best professionals in the industry and at the world's leading school.

Creating unique video games means learning how to work in a unique way, and Voxel School offers you a pioneering education. Gain the ability to change the world as a digital artist, but dare to go further and create new ones. You are fortunate enough to turn your passion into a successful and exciting career.

AFFILIATED WITH

Logo Deusto

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Career opportunities

In video games, producers work by managing the team, planning development based on their budget and the milestones required to complete the game.

Videogames Producer

This is any artist involved in a video game, from pre-production to post-production.

Game Artist

A 3D modeling artist is responsible for bringing characters and animations to life. A 3D modeling artist can work for video games, but also for live-action films or television.

Modeling Artist

This profile takes on very diverse roles, with versatile expertise in drawing, animation, rendering, and special effects, among others.

3D Generalist

Curriculum

Voxel School has designed a curriculum for the official degree of "Design and Digital Art for Video Games" fully adapted
to the needs of the sector, which guarantees that our students will know in a theoretical and
practical way the latest trends from the hand of the best active teachers.

YEAR 1

YEAR 2

YEAR 3

YEAR 4

Semester 1: 30 ects

Image of the Fundamentals of Creativity subject

You'll be introduced to the fundamentals of the creative processes inherent to artistic expression and practice, learning to generate ideas in an organized and practical way through different methods and strategies to develop creativity at a practical level.

Foundations of Creativity

Image of the Artistic Drawing subject

You'll learn to capture reality and express it through drawing and its various traditional and digital techniques, applying different methodologies while acquiring the ability to convey visual thought in a two-dimensional space by mastering the concepts of form structure.

Artistic Drawing

Image of the subject Digital Image Processing

You will participate in graphic projects using applications and tools based on raster and vector graphics.

Digital Image Processing

Image of the subject Color Theory

You'll learn the language of color: its characteristics, light, and pigments, as well as its nature and effects. You'll learn to create different color combinations until you achieve the perfect expression.

Color Theory

Image of the subject Fundamentals of Playability

You'll delve into the conceptual foundations to determine the elements that make up the video game experience: rules of diegesis, mechanics, and core dynamics. You'll work on three main areas: game core, game engine, and game interface.

Gameplay Foundations

Semester 2: 30 ects

Image of the subject Sculptural Fundamentals

You will learn the creative process, techniques, materials, and tools used in sculpture: additive, subtractive, and constructive processes.

Sculptural Foundations

Image of the Vector Design subject

You will learn the design and development processes for graphic projects using vector graphics-based applications and tools.

Vector Design

Image of the subject History and Visual Culture

You will lay the foundation for analyzing and understanding visual and audiovisual production within the cultural industries. This course places special emphasis on video games as a phenomenon of artistic and creative expression since the 20th century.

History and Visual Culture

Image of the subject Project Laboratory I: Art and Design 2D Video Game

You will address the main areas of knowledge taught in the first course in an integrated manner by completing a project that will involve developing a simple 2D game prototype. You will do so from the basics of prototyping to determining the feasibility and relevance of the game concept, mechanics, and gameplay while learning the main research techniques applied in the video game industry, as well as the logical planning and distribution of tasks according to roles within a production.

Project Lab I: 2D Video Game Art and Design

Semester 1: 30 ects

Image of the 3D Design Foundations course

You will learn to project three-dimensional elements using professional 3D modeling tools and technologies.

Foundations of 3D Design

Image of the Digital Marketing and Applied Communication subject

You'll delve into the principles of marketing and their application in digital media and integrated communication, developing plans and strategies for the development of products and services within the creative industries. You'll understand the audiovisual market and launch a production, understanding financing options, pre-production activities, filming, post-production, and marketing.

Digital Marketing and Applied Communication

Image of the subject Introduction to Graphics Engines

You'll begin your introduction to video game design in a practical environment. You'll learn how to use the main video game engines to generate levels, lighting systems, integrate characters, and implement basic game mechanics.

Introduction to Graphics Engines

Image of the subject Video Game Design I

Begin to master the different forms of video game storytelling, taking into account the necessary script strategies and the most important dramatic rules for writing a video game script. This course will also give you an overview of the technical, artistic, and organizational foundations of video game creation to develop the necessary technical documentation.

Video Game Design I

Image of the Digital Sculpture subject

You'll learn the fundamentals and technical applications of 3D digital modeling and sculpting through the use of current digital modeling tools for high-poly organic models. You'll also apply traditional sculpting methods to the creation of high-poly 3D models.

Digital Sculpture

Semester 2: 30 ects

Image of the subject 3D Design I

You will continue to advance in 3D design, gaining knowledge of complex processes to generate objects and spaces in a 3D environment. You will develop the skills to correctly assign attributes to surfaces obtained through 3D modeling, as well as understand the principles of lighting and its various applications in 3D animation.

3D Design I

Image of the subject Animation for Video Games I

You'll begin to learn the fundamental techniques and concepts of 2D and 3D animation for video game characters, with a special focus on the main differences compared to animation for audiovisual pieces: motion cycles, transitions, cinematics, idles, and gameplay.

Animation for Video Games I

Image of the subject Project Laboratory II: Art and Design 3D Video Game

You will apply all the knowledge acquired during the course to the development of a prototype for a 2D or 3D game, while also deepening your knowledge and application of production and distribution techniques and processes in their various phases, from the perspective of the organization and management of technical, human, and budgetary resources on different platforms. You will work on the conceptual and technical tools for creating a functional and stable prototype, as well as different iterative methodologies for developing a video game.

Project Lab II: 3D Video Game Art and Design

Image of the subject Ethical, human and personal options training I

These are teachings oriented toward respect for and the promotion of human rights, the values ​​inherent to a culture of peace and democracy, and the principles of equality and solidarity, with a special focus on the Sustainable Development Goals of the 2030 Agenda.

Ethical, human and personal options training I

Semester 1: 30 ects

Image of the Shaders and Materials subject

You'll begin to study the techniques for visually representing surfaces, textures, and shaders in 3D and CGI models, as well as how to adapt color and light to represent a specific visual sensation. You'll also gain an in-depth understanding of the tools needed to render materials and textures and add dynamic effects.

Shaders and Materials

Image of the subject Video Game Design II

You will delve into aspects of functional gameplay mechanics design.

Video Game Design II

Image of the subject 3D Design II

You'll advance your knowledge of technical and artistic concepts related to 3D modeling while studying organic character creation techniques and delving deeper into modular creation techniques for environments, as well as solid surface creation techniques.

3D Design II

Image of the subject Graphic Engines

You'll learn the main graphics engines used at a professional level and how to use them. You'll primarily cover rendering applications for 2D and 3D graphics, physical collisions of objects and their response, audio integration, animation applications, and management of complex lighting systems. This course will allow you to begin creating complex functional prototypes for video games.

Graphics Engines

Image of the subject Pre-production Design and Concept Art

You will learn the processes for visualizing ideas and artistic pre-production of 2D and 3D video game projects, combining aspects of drawing, illustration, and design.

Pre-production design and concept art

Semester 2: 30 ects

Image of the subject Ethical, Human and Personal Options Formation II

These are teachings oriented toward respect for and the promotion of human rights, the values ​​inherent to a culture of peace and democracy, and the principles of equality and solidarity, with a special focus on the Sustainable Development Goals of the 2030 Agenda.

Ethical, human and personal options training II

Image of the subject Digital Sculpture II

You'll delve into the workflow a modeler follows to approach their work with the most efficient methodologies in a workflow: rendering, painting, and digital texturing.

Digital Sculpture II

Image of the subject Animation for Video Games II

You'll continue to familiarize yourself with the fundamental techniques and concepts of 2D and 3D animation of video game characters, with a special focus on the main differences with respect to animation for audiovisual pieces: motion cycles, transitions, cinematics, idles, and gameplay.

Animation for Video Games II

Image of the Project Lab III subject: Art, Design and Publishing of Video Games

You will apply all the knowledge acquired during the course to the development and publication of a 3D game project, taking into account the analysis and documentation processes to determine the viability of projects from a cultural, communicative, and financial perspective. You will deepen your knowledge and application of production and dissemination techniques and processes in their various phases, from the perspective of the organization and management of technical, human, and budgetary resources, understanding the nature and characteristics of funding sources, intellectual property, trademarks, patents, and copyrights.

Project Lab III: Art, Design and Publishing of Video Games

Semester 1: 30 ects

Image of the Elective Subject 1. Real-Time Visual Effects

You'll learn the appropriate technology for creating real-time visual effects, as well as the main graphics engine tools for creating both simple and complex effects, primarily particle and volumetric effects.

Elective 1. Real-time Visual Effects

Image of the Elective Subject 2. Advanced Character Modeling and Texturing

In this course, you'll explore advanced techniques for preparing a 3D character model, animating it, and integrating it into a production. You'll learn to work fluidly and efficiently with facial and body topology in different styles, both realistic and stylized. You'll also explore different deformation methodologies for a generic model by combining base models.

Elective 2. Advanced Character Modeling and Texturing

Image of the Elective 3 subject. Advanced Modeling and Texturing of Objects and Scenes

You will explore advanced techniques for creating a 3D scene and various object and environmental elements for integration into a production, as well as considering the computational load required to process said model.

Elective 3. Advanced Modeling and Texturing of Objects and Scenes

Image of the Elective Subject 4. Advanced 3D Design Techniques

You'll be introduced to advanced 3D techniques for creating and animating clothing and fabrics. Using physical simulation systems, you'll learn how to create patterns to simulate fabrics on any 3D element. You'll be able to create hair systems on 3D elements. You'll also learn their physical properties and animation systems.

Elective 4. Advanced 3D Design Techniques

Image of the Elective Subject 5. Video Game Design III

You will explore the fundamentals of the video game designer's role, including their knowledge of production and publishing, legal aspects, and technical documentation, primarily the GDD (Game Design Document). You will also delve into advanced prototyping techniques and various actions involved in the publication and distribution of different products.

Elective 5. Video Game Design III

Semester 2: 30 ects

Image of the subject Civic and Professional Ethics

The subject of civic ethics harmonizes professional practice with the dynamics of civil society, with the set of human rights and values, and with the achievement of the common good.

Civic and professional ethics

Image of the subject: Company Internships / Training for Employment

You will complete your internship in a real-life work environment where you will apply all the theoretical and technical content acquired throughout your training.

Internships / Training for Employment

Image of the Final Degree Project subject

As the end of your studies, you will be required to present an original, independent, and personal project. This work may be completed individually or in a coordinated manner and will be carried out under the guidance of a tutor.

Final Degree Project

DETAILED CURRICULUM BY SUBJECT

YEAR 1

YEAR 2

YEAR 3

YEAR 4

YEAR 1

Subject
Semester
ECTS
Language
Type
1
6
ES
Basic Training
1
6
ES
Basic Training
1
6
ES
Basic Training
1
6
ES
Basic Training
1
6
ES
Mandatory
2
6
ES
Basic Training
2
6
ES
Basic Training
2
6
ES
Basic Training
2
12
ES
Mandatory

INTERNSHIP

The creative industries are part of who we are, they’re integrated into our structure, our academic programs, and everything we do. This close connection puts Voxel School students in constant contact with top companies in the sector. Our Career & Internship Department plays a key role in this, helping students land internships at leading studios and agencies. But it doesn’t stop there, they also provide personalized guidance to help each student shape their professional path and take their first steps into the industry with confidence.

INDUSTRY LAB MODEL

At Voxel School, we apply a pioneering model in Spain that breaks down the barriers between education, professional practice, and research. These three areas come together to drive innovation and generate results with real impact on society. Our students don’t just learn, they participate in real industry projects alongside top-tier companies, gaining hands-on experience from day one.

What our students gain:

  • Learn directly from leading companies in the industry
  • Gain insights from top professionals who are active in the field
  • Complete internships at some of the most prestigious studios and agencies
  • Work on real, high-budget projects with real-world impact
What our students gain
INTERNATIONAL MOBILITY

INTERNATIONAL MOBILITY

At Voxel School, we believe global experiences are key to a well-rounded education. Our International Mobility Office is constantly building strong partnerships with top universities and institutions around the world, giving our students access to exceptional mobility opportunities. As an affiliated college of the University of Deusto, we are also part of its extensive international mobility network, opening even more doors for our students to learn, grow, and connect globally.

ADMISSION TO BACHELOR'S DEGREES

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CONTACT WITH US

Fill out our form, call us or
request a campus visit.

UN ORIENTADOR ACADÉMICO TE ATENDERÁ

AN ACADEMIC COUNSELOR WILL ASSIST YOU

A school counselor will guide you and personalize
your path according to your profile and needs.

REALIZA EL PROCESO DE ADMISIÓN

CARRIES OUT THE ADMISSION PROCESS

Apply for admission and take
the admission tests.

REALIZA EL PROCESO DE ADMSIÓN

WHAT DO THE ADMISSION TESTS CONSIST OF?

The candidate to study a degree at Voxel School will take the following entrance tests:

1. Artistic aptitude test: consists of a graphic expression test.

2. Digital skills test: consists of a gamified practical test for
assess the level of digital skills.

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CONTACT DETAILS

VOXEL SCHOOL
University College for Digital Arts

C. de los Vascos, 25, 28040 Madrid

911 805 570 / 911 668 882

[email protected]

CONTACT FORM

FREQUENTLY ASKED QUESTIONS

It is not necessary to have a Bachelor of Arts degree to study a university degree at Voxel School. Enrollment is available from any branch of the Baccalaureate program.

Our admissions process officially begins in September and ends in June, or until we have places available. We recommend that you reserve your place as soon as possible to ensure the admissions process can begin, as our degrees have a limited number of places and are in high demand.

Voxel School does not require a specific grade point average from students. We evaluate candidates based on their talent and interest in the digital arts, as well as the results of our own admissions tests. Remember that you will need to have passed the EVaU (Evaluation of the University's Degree Program) to be admitted, as these are university-level courses.

You can apply after taking a test to verify that you meet the required level.

We always recommend that you attend this admissions interview. We want to get to know you, your concerns, and learn more about you so we can ensure we meet your expectations and that you have chosen the programs that truly match your abilities and skills.

Once you have made your reservation and taken the admission tests, we will notify you of your admission within a maximum of one week.

You don't need to prepare for them. This isn't a knowledge test, but rather a skills test, so you can't just study any material to get a good score. We recommend you come calm and confident.

Classes always begin in the first half of September. You will be informed of the exact date upon registration.

No need to. If you need any additional materials depending on the subject, your professor and/or the coursework guide will let you know.

You can begin your scholarship application once you have reserved your spot.

Yes, Voxel School is a private university college affiliated with the prestigious University of Deusto whose teachings are verified official degrees.

To enroll at Voxel School you must meet the same entry requirements established for any Spanish university (set nationally by the State and included in Royal Decree 412/2014, of June 6): Selectividad / Higher Vocational Training (CFGS) / Entrance exam for those over 25, 40 or 45 years of age.

If you want to enroll in Voxel School's undergraduate studies and are coming from another university, you should contact an academic advisor to guide you through this process.

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